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Quandt Thorsten (University Of Munster)
Quandt Thorsten (University Of Munster) - The Video Game Debate 2 Revisiting The Physical Social And Psychological Effects Of Video Games - Paperback
Quandt Thorsten (University Of Munster) - The Video Game Debate 2 Revisiting The Physical Social And Psychological Effects Of Video Games - Paperback
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Binding: Paperback
Description: This student - friendly book provides an accessible overview of the primary debates about the effects of video games. It expands on the original The Video Game Debate to address the new technologies that have emerged within the field of game studies over the last few years. Debates about the negative effects of video game play have been evident since their introduction in the 1970s but the advent of online and mobile gaming has revived these concerns reinvigorating old debates and generating brand new ones. The Video Game Debate 2 draws from the latest research findings from the top scholars of digital games research to address these concerns. The book explores key developments such as virtual and augmented reality the use of micro - transactions the integration of loot boxes and the growth of mobile gaming and games for change (serious games). Furthermore several new chapters explore contemporary debates around e - sports gamification sex and gender discrimination in games and the use of games in therapy. This book offers students and scholars of games studies and digital media as well as policymakers the essential information they need to participate in the debate.
Title: The Video Game Debate 2 Revisiting The Physical Social And Psychological Effects Of Video Games
Author(s): Quandt Thorsten (University Of Munster)
Publisher: Taylor & Francis Ltd
Barcode: 9780367366940
Pages: 130 Pages, 3 Tables, Black And White; 1 Line Drawings, Black And White; 1 Illustrations, Black And W
Publication Date: 11/30/2020
Series: Routledge Debates in Digital Media Studies
Category: Games Development & Programming
Description: This student - friendly book provides an accessible overview of the primary debates about the effects of video games. It expands on the original The Video Game Debate to address the new technologies that have emerged within the field of game studies over the last few years. Debates about the negative effects of video game play have been evident since their introduction in the 1970s but the advent of online and mobile gaming has revived these concerns reinvigorating old debates and generating brand new ones. The Video Game Debate 2 draws from the latest research findings from the top scholars of digital games research to address these concerns. The book explores key developments such as virtual and augmented reality the use of micro - transactions the integration of loot boxes and the growth of mobile gaming and games for change (serious games). Furthermore several new chapters explore contemporary debates around e - sports gamification sex and gender discrimination in games and the use of games in therapy. This book offers students and scholars of games studies and digital media as well as policymakers the essential information they need to participate in the debate.
Title: The Video Game Debate 2 Revisiting The Physical Social And Psychological Effects Of Video Games
Author(s): Quandt Thorsten (University Of Munster)
Publisher: Taylor & Francis Ltd
Barcode: 9780367366940
Pages: 130 Pages, 3 Tables, Black And White; 1 Line Drawings, Black And White; 1 Illustrations, Black And W
Publication Date: 11/30/2020
Series: Routledge Debates in Digital Media Studies
Category: Games Development & Programming
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