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Li Jingtian
Li Jingtian - Creating Games With Unreal Engine Substance Painter & Maya Models Textures Animation & Blueprint - Paperback
Li Jingtian - Creating Games With Unreal Engine Substance Painter & Maya Models Textures Animation & Blueprint - Paperback
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Binding: Paperback
Description: Description: This tutorial - based book allows readers to create a first - person game from start to finish using industry - standard (and free to student) tools of Maya Substance Painter and Unreal Engine. The first half of the book lays out the basics of using Maya and Substance Painter to create game - ready assets. This includes polygonal modeling UV layout and custom texture painting. Then the book covers rigging and animation solutions to create assets to be placed in the game including animated first - person assets and motion - captured NPC animations. Finally readers can put it all together and build interactivity that allows the player to create a finished game using the assets built and animated earlier in the book. Written by industry professionals with real - world experience in building assets and games. Build a complete game from start to finish. Learn what the pros use: construct all assets using the tools used at industries across the world. All software used are free to students. When complete students will have a playable version of an FPS game. Jing Tian Li is a graduate of China's Central Academy of Fine Arts and New York's School of Visual Arts where he earned an MF a in Computer Art. He currently is an Assistant Professor of 3 D Animation & Game Design at the University of the Incarnate Word in San Antonio Texas. Kassandra Arevalo is an instructor of 3 D Animation & Game Design at the University of the Incarnate Word in San Antonio Texas. She previously worked as an animator at Immersed Games. Matt Tovar is an industry veteran animator. He has worked at Naughty Dog Infinity Ward and Sony Interactive on such games as The Last of Us Call of Duty: Modern Warfare and most recently Marvel's Avengers with Crystal Dynamics. He is an Assistant Professor of 3 D Animation at the University of the Incarnate Word in San Antonio Texas.
Title: Creating Games With Unreal Engine Substance Painter & Maya Models Textures Animation & Blueprint
Author(s): Li Jingtian
Publisher: Taylor & Francis Ltd
Barcode: 9780367512637
Pages: 802 Pages, 989 Line Drawings, Color; 4 Line Drawings, Black And White; 3 Halftones, Black And White
Publication Date: 1/12/2021
Category: Graphical & Digital Media Applications
Description: Description: This tutorial - based book allows readers to create a first - person game from start to finish using industry - standard (and free to student) tools of Maya Substance Painter and Unreal Engine. The first half of the book lays out the basics of using Maya and Substance Painter to create game - ready assets. This includes polygonal modeling UV layout and custom texture painting. Then the book covers rigging and animation solutions to create assets to be placed in the game including animated first - person assets and motion - captured NPC animations. Finally readers can put it all together and build interactivity that allows the player to create a finished game using the assets built and animated earlier in the book. Written by industry professionals with real - world experience in building assets and games. Build a complete game from start to finish. Learn what the pros use: construct all assets using the tools used at industries across the world. All software used are free to students. When complete students will have a playable version of an FPS game. Jing Tian Li is a graduate of China's Central Academy of Fine Arts and New York's School of Visual Arts where he earned an MF a in Computer Art. He currently is an Assistant Professor of 3 D Animation & Game Design at the University of the Incarnate Word in San Antonio Texas. Kassandra Arevalo is an instructor of 3 D Animation & Game Design at the University of the Incarnate Word in San Antonio Texas. She previously worked as an animator at Immersed Games. Matt Tovar is an industry veteran animator. He has worked at Naughty Dog Infinity Ward and Sony Interactive on such games as The Last of Us Call of Duty: Modern Warfare and most recently Marvel's Avengers with Crystal Dynamics. He is an Assistant Professor of 3 D Animation at the University of the Incarnate Word in San Antonio Texas.
Title: Creating Games With Unreal Engine Substance Painter & Maya Models Textures Animation & Blueprint
Author(s): Li Jingtian
Publisher: Taylor & Francis Ltd
Barcode: 9780367512637
Pages: 802 Pages, 989 Line Drawings, Color; 4 Line Drawings, Black And White; 3 Halftones, Black And White
Publication Date: 1/12/2021
Category: Graphical & Digital Media Applications
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