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Taylor & Francis Ltd

Taylor & Francis Ltd - Game Audio Programming 4 Principles And Practices - Paperback

Taylor & Francis Ltd - Game Audio Programming 4 Principles And Practices - Paperback

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Binding: Paperback
Description: Welcome to the fourth volume of Game Audio Programming: Principles and Practices the first series of its kind dedicated to the art science and craft of game audio programming. This volume contains 17 chapters from some of the top game audio programmers in the industry and dives into subjects that apply to diverse game genres and from low - level topics such as thread - safe command buffers and pitch detection to high - level topics such as object management music systems and audio tools. With such a wide variety of topics game audio programmers of all levels will find something for them in this book. The techniques presented in this book have all been used to ship games including some large AA a titles so they are all practical and many will find their way into your audio engines. There are chapters about timed ADS Rs data - driven music systems background sounds and more. This book collects a wealth of advanced knowledge and wisdom about game audio programming. If you are new to game audio programming or a seasoned veteran or even if you ve just been assigned the task and are trying to figure out what it's all about this book is for you!
Title: Game Audio Programming 4 Principles And Practices
Brand: Taylor & Francis Ltd
Barcode: 9781032361079
Pages: 338 Pages, 17 Tables, Black And White; 26 Line Drawings, Black And White; 51 Halftones, Black And Wh
Publication Date: 12/6/2023
Category: Audio Processing
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