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Cermak - Sassenrath Daniel
Cermak - Sassenrath Daniel - Introduction To Game Programming Using Processing For Designers Artists Players Non - Tech People And Everybody Else - Paperback
Cermak - Sassenrath Daniel - Introduction To Game Programming Using Processing For Designers Artists Players Non - Tech People And Everybody Else - Paperback
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Binding: Paperback
Description: This is an introductory textbook focusing on games (specifically interaction and graphics) as a pathway into programming. It empowers readers to do basic programming prototyping game creation and other highly interactive applications all from scratch and without any prior programming knowledge. Using the popular programming language Processing this book describes explains and demonstrates the basic and general programming principles and mechanisms used in typical game algorithms and concrete game projects. Chapters cover basic graphics text output loops data types and variables movement time audio and sound debugging classes and objects event - based programming real - time input controls computer speed compensation animation tiling scrolling collision detection basic AI and much more. Additional support materials such as code examples and demo programs are available to download from the book's webpage: dace. de/gameswithprocessing This book is a great resource for students and aspiring professionals looking for an approachable entry into game programming.
Title: Introduction To Game Programming Using Processing For Designers Artists Players Non - Tech People And Everybody Else
Author(s): Cermak - Sassenrath Daniel
Publisher: Taylor & Francis Ltd
Barcode: 9781032386133
Pages: 326 Pages, 10 Tables, Black And White; 118 Line Drawings, Black And White; 154 Halftones, Black And
Publication Date: 6/27/2024
Category: Games Development & Programming
Description: This is an introductory textbook focusing on games (specifically interaction and graphics) as a pathway into programming. It empowers readers to do basic programming prototyping game creation and other highly interactive applications all from scratch and without any prior programming knowledge. Using the popular programming language Processing this book describes explains and demonstrates the basic and general programming principles and mechanisms used in typical game algorithms and concrete game projects. Chapters cover basic graphics text output loops data types and variables movement time audio and sound debugging classes and objects event - based programming real - time input controls computer speed compensation animation tiling scrolling collision detection basic AI and much more. Additional support materials such as code examples and demo programs are available to download from the book's webpage: dace. de/gameswithprocessing This book is a great resource for students and aspiring professionals looking for an approachable entry into game programming.
Title: Introduction To Game Programming Using Processing For Designers Artists Players Non - Tech People And Everybody Else
Author(s): Cermak - Sassenrath Daniel
Publisher: Taylor & Francis Ltd
Barcode: 9781032386133
Pages: 326 Pages, 10 Tables, Black And White; 118 Line Drawings, Black And White; 154 Halftones, Black And
Publication Date: 6/27/2024
Category: Games Development & Programming
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