1
/
of
1
Hulsey Nathan (Nazarbayev University Kazakhstan)
Hulsey Nathan (Nazarbayev University Kazakhstan) - Games In Everyday Life For Play - Hardcover
Hulsey Nathan (Nazarbayev University Kazakhstan) - Games In Everyday Life For Play - Hardcover
Books
Regular price
$121.82 USD
Regular price
Sale price
$121.82 USD
Unit price
/
per
Shipping calculated at checkout.
Couldn't load pickup availability
Binding: Hardcover
Description: In this book Nathan Hulsey explores the links between game design surveillance computation and the emerging technologies that impact our everyday lives at home at work and with our family and friends. The book delves into the role of gamification in motivating us to use software and applications alter our behaviors and to collect display and contextualize personal data. The author utilizes historical examples of pre - gamified technologies and techniques to explore gamification's growing effect on environments bodies and spaces. Reimagining gamification as a surveillance - oriented ideology that eschews traditional disciplinary techniques of control he argues that gamification uses seduction in the forms of game mechanics to encourage people to submit their data in a strategy that utilizes play to promote social economic and behavioral change. He asks: What are the consequences of leveraging play as a mode of control? What are the outcomes using of addictive design to influence our perception of work and play? As we become more reliant on the digital will we all become players in an infinite game? If so who wins?
Title: Games In Everyday Life For Play
Author(s): Hulsey Nathan (Nazarbayev University Kazakhstan)
Publisher: Emerald Publishing Limited
Barcode: 9781838679385
Pages: 224 Pages
Publication Date: 11/25/2019
Category: Social & Cultural Anthropology, Ethnography
Description: In this book Nathan Hulsey explores the links between game design surveillance computation and the emerging technologies that impact our everyday lives at home at work and with our family and friends. The book delves into the role of gamification in motivating us to use software and applications alter our behaviors and to collect display and contextualize personal data. The author utilizes historical examples of pre - gamified technologies and techniques to explore gamification's growing effect on environments bodies and spaces. Reimagining gamification as a surveillance - oriented ideology that eschews traditional disciplinary techniques of control he argues that gamification uses seduction in the forms of game mechanics to encourage people to submit their data in a strategy that utilizes play to promote social economic and behavioral change. He asks: What are the consequences of leveraging play as a mode of control? What are the outcomes using of addictive design to influence our perception of work and play? As we become more reliant on the digital will we all become players in an infinite game? If so who wins?
Title: Games In Everyday Life For Play
Author(s): Hulsey Nathan (Nazarbayev University Kazakhstan)
Publisher: Emerald Publishing Limited
Barcode: 9781838679385
Pages: 224 Pages
Publication Date: 11/25/2019
Category: Social & Cultural Anthropology, Ethnography
Share
